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Prank-Kids Battle Butler →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 10 | Thunder | 3000 | 3000 |
"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn. |
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password:81997228 | |||||
Average Rating Score | 9.8(13) |
- Card Info
- Card Reviews (13 rating scores)
- Decks with Prank-Kids Battle Butler (24 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Prank-Kids Battle Butler" card reviews and rating scores
9.8(13) |
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100% | (13) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
かどまん
2023/06/08 14:16
2023/06/08 14:16
Ace of "Prank-Kids" that shoots "Raigeki" on the opponent's turn
With the appearance of 《Prank-Kids Meow-Meow-Mu》, you can get this card from one lower grade
When using this effect, it will take over the release once, so it has been transformed into a power ka that can shoot Sambol twice at any time.
With the appearance of 《Prank-Kids Meow-Meow-Mu》, you can get this card from one lower grade
When using this effect, it will take over the release once, so it has been transformed into a power ka that can shoot Sambol twice at any time.
超弩級スライム
2022/02/06 10:57
2022/02/06 10:57
"Prank-Kids" trump card
It has a Free Chain Sambol effect, and is powerful as a suppression during the opponent's turn. Since it is necessary to release itself, it is expensive and vulnerable to 《Called by the Grave》, so I would like to use Mew as a cost as much as possible.
The effect of ② tends to be released by the effect of ①, so it seems that there are not many opportunities to activate it, but I want to revive his Link Monster of general purpose and “Prank-Kids”.
The material is heavy with 3 bodies, but by fusion summoning during the opponent's turn, it is easy to compensate for the loss by using 3 low-level recruit effects.
It has a Free Chain Sambol effect, and is powerful as a suppression during the opponent's turn. Since it is necessary to release itself, it is expensive and vulnerable to 《Called by the Grave》, so I would like to use Mew as a cost as much as possible.
The effect of ② tends to be released by the effect of ①, so it seems that there are not many opportunities to activate it, but I want to revive his Link Monster of general purpose and “Prank-Kids”.
The material is heavy with 3 bodies, but by fusion summoning during the opponent's turn, it is easy to compensate for the loss by using 3 low-level recruit effects.
みめっと
2021/06/28 8:42
2021/06/28 8:42
Prank-Kids' trump card that can shoot thunderbolts with Friche and a source of interference in the opponent's turn.
With the appearance of Mew, you can set up a large runaway from one low-level Prank-Kids and lay out a formation that fusion summons this card during the opponent's turn.
Perhaps because it can only be activated by releasing itself and can only be used by fusion summoning, this effect has no name, let alone turn 1, so if it is the opponent's turn, instead of releasing itself, excluding Mew will result in Thunder. The biggest selling point is being able to fire two bolts in a row.
Even if the opponent deploys again after using the first Thunderbolt, it is possible to interfere again by dropping the lightning bolt again, and with the deployment power of Prank-Kids, it is possible to run over the opponent on the third turn. also highly sexual.
Also, this effect can be repeated on the same chain, so even if you get a drop that costs a monster when you remove Mew and activate it, you can't let a Quick-Play Spell such as Grave or Obliterate bite in between. , you can release a second thunderbolt that jumps over Chaink Rose and releases itself.
If you remove Mew, it will be a drop or skidre, and if you release yourself, it will be a graveyard, so be aware that it is not always the correct answer to use the first shot after excluding Meu.
Although it depends on the opponent, it also has a recovery effect, and since both statuses are 3000, it is possible to fight against destruction resistance that is not affected by its own effect, and if it is pumped in the house, it is on par with Alpha, who has complete resistance, and the opponent turns. It's safe to take out in his Defense Position.
Also, since he is Thunder's Fusion Monster, he is compatible with 《Thunder Dragon Fusion》, so even if Nibiru is eaten in the middle of deployment, as long as he manages materials with Nibiru in mind and has the stamina to create Anaconda, he can use this skill. Cards can be issued.
All in all, he is an absolute ace of the Prank-Kids Deck because he has great conditions.
With the appearance of Mew, you can set up a large runaway from one low-level Prank-Kids and lay out a formation that fusion summons this card during the opponent's turn.
Perhaps because it can only be activated by releasing itself and can only be used by fusion summoning, this effect has no name, let alone turn 1, so if it is the opponent's turn, instead of releasing itself, excluding Mew will result in Thunder. The biggest selling point is being able to fire two bolts in a row.
Even if the opponent deploys again after using the first Thunderbolt, it is possible to interfere again by dropping the lightning bolt again, and with the deployment power of Prank-Kids, it is possible to run over the opponent on the third turn. also highly sexual.
Also, this effect can be repeated on the same chain, so even if you get a drop that costs a monster when you remove Mew and activate it, you can't let a Quick-Play Spell such as Grave or Obliterate bite in between. , you can release a second thunderbolt that jumps over Chaink Rose and releases itself.
If you remove Mew, it will be a drop or skidre, and if you release yourself, it will be a graveyard, so be aware that it is not always the correct answer to use the first shot after excluding Meu.
Although it depends on the opponent, it also has a recovery effect, and since both statuses are 3000, it is possible to fight against destruction resistance that is not affected by its own effect, and if it is pumped in the house, it is on par with Alpha, who has complete resistance, and the opponent turns. It's safe to take out in his Defense Position.
Also, since he is Thunder's Fusion Monster, he is compatible with 《Thunder Dragon Fusion》, so even if Nibiru is eaten in the middle of deployment, as long as he manages materials with Nibiru in mind and has the stamina to create Anaconda, he can use this skill. Cards can be issued.
All in all, he is an absolute ace of the Prank-Kids Deck because he has great conditions.
おうぇい
2019/10/17 15:02
2019/10/17 15:02
This guy is making a face
It is relatively easy to aim for a fusion summon, has high status, and has a very high ability to interfere. It is a suitable card as a trump card for Prank-Kids.
《Called by the Grave》is a deal breaker
It is relatively easy to aim for a fusion summon, has high status, and has a very high ability to interfere. It is a suitable card as a trump card for Prank-Kids.
《Called by the Grave》is a deal breaker
プラント・プラン
2018/09/21 15:59
2018/09/21 15:59
My first evaluation would be this card that gave me a reason to return to Yu-Gi-Oh.
Although it is a fusion monster exclusively for "Prank-Kids" because it is designated as a fusion material, the effect of (1), which incorporates the banned card "Raigeki", is extremely powerful. Moreover, it is very convenient to be able to use the effect of (1) even during the opponent's turn. Therefore, it can be said that it is a necessary card in "Prank-Kids". Since it is Thunder, it also supports "Thunder Dragon Fusion", so you can fusion summon "Prank-Kids" in GY by returning it to the Deck, and you can fusion summon it during the opponent's turn with a big runaway. There is also, it is a very convenient Fusion Monster.
Although the effect of (1) is too strong and hazy, it has a resurrection effect due to the effect of (2), so even if it is destroyed, it is also strong that it can revive "Prank-Kids" monsters other than Fusion Monsters.
Although it is a fusion monster exclusively for "Prank-Kids" because it is designated as a fusion material, the effect of (1), which incorporates the banned card "Raigeki", is extremely powerful. Moreover, it is very convenient to be able to use the effect of (1) even during the opponent's turn. Therefore, it can be said that it is a necessary card in "Prank-Kids". Since it is Thunder, it also supports "Thunder Dragon Fusion", so you can fusion summon "Prank-Kids" in GY by returning it to the Deck, and you can fusion summon it during the opponent's turn with a big runaway. There is also, it is a very convenient Fusion Monster.
Although the effect of (1) is too strong and hazy, it has a resurrection effect due to the effect of (2), so even if it is destroyed, it is also strong that it can revive "Prank-Kids" monsters other than Fusion Monsters.
ジュウテツ
2018/09/08 9:01
2018/09/08 9:01
The (1) effect requires releasing itself, but I think it's an excellent effect that can destroy all of the opponent's monsters in a free chain.
As for the monsters that can be revived by the effect of reviving anything other than Fusion Monsters in (2), if it is a "Prank-Kids" monster, I think Prank-Kids Bow-Wow-Bark, which allows you to salvage "Prank-Kids" cards during your opponent's turn, is good.
ATK is also the highest among "Prank-Kids" monsters, and I think it can be said to be one of the trump cards.
There are many fusion materials, but "Prank-Kids" monsters have many effects that increase the successor, so I don't think there is a problem in arranging them.
I think it's also attractive that it corresponds to her GY and exclusion fusion of "Thunder Dragon Fusion".
As for the monsters that can be revived by the effect of reviving anything other than Fusion Monsters in (2), if it is a "Prank-Kids" monster, I think Prank-Kids Bow-Wow-Bark, which allows you to salvage "Prank-Kids" cards during your opponent's turn, is good.
ATK is also the highest among "Prank-Kids" monsters, and I think it can be said to be one of the trump cards.
There are many fusion materials, but "Prank-Kids" monsters have many effects that increase the successor, so I don't think there is a problem in arranging them.
I think it's also attractive that it corresponds to her GY and exclusion fusion of "Thunder Dragon Fusion".
備長炭18
2018/08/28 20:51
2018/08/28 20:51
It is a Prank-Kids Urrea frame, and you can shoot Friche's 《Raigeki》by releasing yourself.
The low class materials can be recruited by his Prank-Kids other than himself, and it is possible to collect materials in a blink of an eye by performing pulse's girlfriend's GY fertilization, rocket revival, and Doodle's salvage. Cheap.
Also, since he is a Thunder Fusion Monster, you can return cards from his Deck/exclusion zone with Thunder Dragon Fusion, and since the material is named, you can also get Alive involved.
With such a support-rich card with 3000 RBI and Sambol, it should be enough performance as a trump card.
The low class materials can be recruited by his Prank-Kids other than himself, and it is possible to collect materials in a blink of an eye by performing pulse's girlfriend's GY fertilization, rocket revival, and Doodle's salvage. Cheap.
Also, since he is a Thunder Fusion Monster, you can return cards from his Deck/exclusion zone with Thunder Dragon Fusion, and since the material is named, you can also get Alive involved.
With such a support-rich card with 3000 RBI and Sambol, it should be enough performance as a trump card.
とき
2018/08/04 10:03
2018/08/04 10:03
Lightning fusion Prank-Kids born by fusing three colors of Prank-Kids.
It has a triggered immediate effect that allows you to hit Raigeki by releasing yourself, and an effect that allows you to revive monsters other than fusion when sent to his GY by the opponent.
Three types of lower Prank-Kids are required for fusion, but Prank-Kids are easy to prepare materials due to their recruitment effects. Also, since it's Thunder, it also supports 《Thunder Dragon Fusion》, and it's possible to call Prank-Kids while returning them to the Deck.
《Raigeki》with instant trigger is simply violence. It would not have been possible to develop it carelessly as an opponent. It's also extremely good as a last-minute fart on the verge of being killed, and it's worth releasing a 3-body fusion card. The other resurrection effect can't be used with the effect, so it's a little more like a bonus.
As the main attacker of Prank-Kids, I want to fuse at an early stage. Is it a pity that Special Summon can't be done other than fusion?
It has a triggered immediate effect that allows you to hit Raigeki by releasing yourself, and an effect that allows you to revive monsters other than fusion when sent to his GY by the opponent.
Three types of lower Prank-Kids are required for fusion, but Prank-Kids are easy to prepare materials due to their recruitment effects. Also, since it's Thunder, it also supports 《Thunder Dragon Fusion》, and it's possible to call Prank-Kids while returning them to the Deck.
《Raigeki》with instant trigger is simply violence. It would not have been possible to develop it carelessly as an opponent. It's also extremely good as a last-minute fart on the verge of being killed, and it's worth releasing a 3-body fusion card. The other resurrection effect can't be used with the
As the main attacker of Prank-Kids, I want to fuse at an early stage. Is it a pity that Special Summon can't be done other than fusion?
まじっく
2018/08/04 3:27
2018/08/04 3:27
The time has come to be able to hit the effect of prohibited cards with Flice. It's a Fusion Monster that makes you wonder if inflation has come this far. Fusion materials are specified, but in [Prank-Kids] it is not difficult to summon them.
With the advent of this effect, it is thought that the mitigation of "Thunderbolt" has become more realistic.
With the advent of this effect, it is thought that the mitigation of "Thunderbolt" has become more realistic.
shiro
2018/07/29 20:15
2018/07/29 20:15
The Friche Sambol effect is roughly strong
It's pretty tasty to put it on the opponent's turn with Rampage or Necro Fusion
Compatible with 《Thunder Dragon Fusion》
It's pretty tasty to put it on the opponent's turn with Rampage or Necro Fusion
Compatible with 《Thunder Dragon Fusion》
madolce
2018/07/29 1:50
2018/07/29 1:50
Prank-Kids finisher
Thunderbolt, which can be activated even during the opponent's turn, is the most eye-catching.
You can apply a lot of pressure just by standing here.
Although it is a three-body fusion, Prank-Kids can basically be deployed easily.
Since the materials are named, it's easy to assemble materials with Prismer and 《Fusion Conscription》, and the dedicated fusion spell is easy to search for.
It's very easy if you just take it out. That's why I want to find out where to use it.
By the time you can use this on your own turn, the Recruit effect of Material Kids is often used up, so it would be ideal if you could take advantage of the quick fusion and fuse on your opponent's turn without waste.
There are no restrictions on the resurrection effect when sent to his GY by the opponent, except that it's not a fusion, but when it's likely to be killed, it's usually released and I don't think it will be used much.
Since it's Thunder, it supports 《Thunder Dragon Fusion》, and it's also great that you can recover the kids in the deck that are easily depleted.
Thunderbolt, which can be activated even during the opponent's turn, is the most eye-catching.
You can apply a lot of pressure just by standing here.
Although it is a three-body fusion, Prank-Kids can basically be deployed easily.
Since the materials are named, it's easy to assemble materials with Prismer and 《Fusion Conscription》, and the dedicated fusion spell is easy to search for.
It's very easy if you just take it out. That's why I want to find out where to use it.
By the time you can use this on your own turn, the Recruit effect of Material Kids is often used up, so it would be ideal if you could take advantage of the quick fusion and fuse on your opponent's turn without waste.
There are no restrictions on the resurrection effect when sent to his GY by the opponent, except that it's not a fusion, but when it's likely to be killed, it's usually released and I don't think it will be used much.
Since it's Thunder, it supports 《Thunder Dragon Fusion》, and it's also great that you can recover the kids in the deck that are easily depleted.
京太
2018/07/24 21:30
2018/07/24 21:30
Friche sambol for 《Thunder Dragon Fusion》.
Decks with "Prank-Kids Battle Butler"
* is adopted as a key card.
● 2018-10-13 Pure Prank-Kids (Suppression & 1 second kill)★
● 2018-08-29 [Arrange and Destroy ☆] TRUE Sumeragi Prank-Kids
● 2018-08-12 Genuine Prank-Kids★
● 2018-08-05 Prank-Kids Alive
● 2023-01-21 Prank-Kids ・Morganite
● 2018-08-05 Prank-Kids
● 2021-08-31 Following the four elemental spirits TUEEE matter (warrior fired
● 2018-08-22 Prank-Kids Deck
● 2018-09-21 Ferret shaft [Prank-Kids] 10/13 version
● 2020-07-16 Now Prank-Kids pure construction★
● 2020-01-18 Nemeses Plan★
● 2018-08-22 Prank-Kids Maou-sama
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Hidden Summoners | DBHS-JP019 | 2018-08-04 | Secret、Ultra |
Ranking and View Num
Rating Score Rank | 348 / 13,171 Cards |
---|---|
View Num | 24,326 |
Card Type "Fusion Monster" Best Card Ranking | 13th |
Level 10 Best Monster Ranking | 9th |
Type "Thunder" Type Best Monster Ranking | 9th |
Attribute "WIND" Best Monster Ranking | 17th |
Others
Japanese card name | プランキッズ・ハウスバトラー |
---|
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